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Elaine Potter, Marketing Coordinator
Phone: 480-483-4441; Email: epotter@reedbusiness.com

 Consumer Media & Content 

Paid Online Content a Key Gaming Vendor Strategy

SCOTTSDALE, Ariz., January 15, 2007 - It is becoming obvious that in the increasingly expensive world of producing consoles and games, both the console vendors and software publishers are looking to the online world to recoup development costs, reports In-Stat (http://www.in-stat.com). Paid downloadable content and advertising are becoming key elements in this process, the high-tech market research firm says.

“Sony and Nintendo both launched new online efforts focused on providing paid downloadable content in the form of games from past consoles as well as casual games that will be available for $3 to $15,” says Brian O’Rourke, In-Stat analyst. “Meanwhile, Microsoft continued to be the leader in the online console space in 2006, with its announcement of a video and movie download service for the Xbox 360.”

Recent research by In-Stat found the following:

  • From 2005 to 2010, annualized growth of console subscribers will be 40.8%, and growth of handheld subscribers will be 94.2%.
  • Online console revenue will grow at a 46% annual rate over the same period.
  • Revenue from handheld online gaming may begin to become a factor in 2007.

Recent In-Stat research, In-Depth Analysis: Online Console Gaming 2006: Downloadable Content and Online Advertising to Become Key Revenue Generators (#IN0602977CM), covers the market for online gaming. It contains forecasts for online game subscribers annually through 2010 for all game console and handheld consoles that have online capability, and online gaming revenue, including revenue generated from subscriptions, downloadable games and video content, and advertising. Detailed profiles and analyses are provided for the online console strategies of Microsoft, Nintendo, and Sony, as well as the online handheld strategies of Nintendo and Sony. Analysis of related gaming issues and competitive gaming platforms, including online advertising, digital distribution of gaming, PC online gaming, and casual gaming are included.

For more information on this research or to purchase it online, please visit: http://www.instat.com/catalog/Ccatalogue.asp?id=212 or contact a sales representative: Eastern North America: Tina Sheltra, 480.609.4531; tina.sheltra@reedbusiness.com Western North America: Erin McKeighan, 480.609.4551; emckeighan@reedbusiness.com Outside of North America: http://www.instat.com/sales.asp

The price is $2,995 (US).

This research is part of In-Stat’s Consumer Media and Content Service, which focuses first on the changing digital content models, and then how this will influence the evolution of equipment, standards, technologies, services and consumer usage models. The service addresses the acquisition, distribution, and use of digital content (audio, imaging, video, and voice) and how it fits into the consumer’s digital entertainment lifestyle. The service explains the opportunities for equipment makers and service providers within the emerging digital home.

Related Research Includes:

Video Game Consoles 2006: Microsoft Launches Next Generation, Sony Dominates Current Generation

Handheld Game Platforms 2006: And Then There Were Two

For more information, contact:

Brian O'Rourke, Senior Analyst
Phone: 480-609-4527
Email: borourke@reedbusiness.com

Elaine Potter, Marketing Coordinator
Phone: 480-483-4441
Email: epotter@reedbusiness.com

Report Info

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About In-Stat

In-Stat’s market intelligence combines technical, market and end-user research and database models to analyze the Mobile Internet and Digital Entertainment ecosystems. Our insights are derived from a deep understanding of technology impacts, nearly 30 years of history in research and consulting, and direct relationships with leading players in each of our core markets. In-Stat provides its research through reports, annual subscriptions, consulting and advisory services to inform critical decisions. Technology and semiconductor vendors, infrastructure and device manufacturers, service providers and media companies worldwide rely on partnerships with In-Stat’s tenured, experienced staff and on our in-depth market intelligence to support critical business, product and technology decisions.

In-Stat is a strategic segment of the $9 billion Reed Elsevier global information network, with access to an expansive worldwide electronic network, extensive technology databases and well-informed personnel. As a member of Reed Business Information, In-Stat is a division of the largest business-to-business publisher in the U.S.








 
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